Storm King's Thunder
Factions and Their Use
Factions were added mostly for organized Encounters sessions. Since this is a published adventure they are pretty heavily featured throughout the campaign. You do not need to be associated with them, nor will I go into leveling up ranks with factions etc. You can however choose to be associated with one faction and we can work together to decide how that association will influence your game play. The factions are as follows:
Spellcasters and spies who covertly opose the abuse of power, magical or otherwise. Working alone or in small cells, they gather information throughout Faerun, discern the political dynamics wintin each region, and help the weak, the poor, and the oppressed, acting openly only as a last resort. It is common to hear bard's tales of The Harpers but would be very unlikely to know one yourself unless you were a member. It is more likely to know about them if you lived in a city.
The Alliance of Three (really the Lord's Alliance but we have re-skinned it for our homebrew)
More information to come.
The Emerald Enclave
The Emerald Enclave is a group of wilderness survivalists who preserve the natural order by rooting out unnatural threats. They struggle to keep civilization and the wilderness from destroying each other, and they help others survive the natural perils of the Savage Frontier. Knowledge of this faction would be very common. If lived outside of a major city for any amount of time you are highly likely to have known someone from this faction.
The Order of the Gauntlet
Members of the Order of the Gauntlet seek to protect others from the depredations of evildoers. Placing their faith in deities such as Torm, Helm, and Tyr, they bring the strength of their faith, their hearts, and their weapons to bear against villainy. Knowledge of this faction is very common. Chances of knowing someone in this faction are equal for those living in and outside of major cities.
The Zhentarim, also known as the Black Network, is an unscrupulous shadow network that seeks to expand its influence and power base throughout the North. Its members crave wealth and personal power, though the public face of the organization appears much more benign, offering the best mercenaries money can buy. Adventurers allied with the Zhentarium are free to profit as they see fit. Knowledge of the "Black Market" as an organization is quite common, but more often that not is incorrect. Not every low-life that claims affiliation is actually connected to the Zhentarim.